Like past games, this guitar does double duty and can serve as a bass. You can tap on slide - this allows you to tap out each individual note instead of using the strum bar you can add sustain by pressing down on the Touch Slide for an extended period of time and you can simulate a slide guitar by running your fingers from one end of the bar to the other. It opens up the way you play in quite a few new ways. Players will also notice a new black bar below the iconic, jewel-colored fret buttons. This time around, the scale of the familiar 6-string is slightly larger. Older Guitar Hero guitars will still work with World Tour, but Neversoft is adding quite a few new features to entice players to shell out for the latest model. Now, it wouldn't be a Guitar Hero game without a new guitar, and World Tour is no exception. Also, the pads are made of silicone and velocity sensitive, allowing them to react to how much force you use this is denoted during gameplay by the shape of drum notes on the screen - some notes have a more raised shape, signaling the player to be more brutal with their hits. This makes them a more comfortable fit for actual drummers. One key feature of the drum kit (modeled after Roland V-Drums) makes them stand out: the crash and ride cymbals are elevated from the pads. While this vocal addition seems to simply be playing catch-up with Rock Band, the drums flip the tables. The microphone is licensed by the peripheral company Logitech and used in a way similar to Rock Band - the singer matches the scrolling lyrics displayed on the top of the screen. The most obvious addition to this iteration of Guitar Hero is the inclusion of a wired microphone and a wireless drum kit. It seems the developer is determined to not only match Rock Band feature-for-feature, but also one-up its competitor in a few key areas - the first being instruments. Neversoft isn't taking all this lying down. Sure, guitar players get noticed the most in bands, but there's that key word - "band." The Rock Band development team just paid better attention to their source material - the average band has drums, bass, a singer, and of course, a guitar player. Nor is it hard to understand why the instrument bias from Guitar Hero (please, just guitar and bass) was eschewed by Rock Band in favor of a full-on instrumental assault. JIt's not a wild assertion to say Rock Band stole a lot of Guitar Hero's thunder.
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